A problem string is a purposeful sequence of related problems, played one at a time, with student thinking recorded on a model. Each string here builds one strategy — and names the algorithm that would let students finish it without building anything.
GRADE 8
A string is already loaded. Jump to ③ Play it and press Reveal next to feel the routine before you build your own.
1Pick a string
Grouped by the level of reasoning each one builds, innermost last. A string is a strategy, not a topic — earlier problems hand students a way into later ones. Press the same string again for new numbers.
2Your string
Each problem is labelled with the job it does — anchor is the fact the string leans on, target is a problem meant to be solved using an earlier one, break is placed to fail on purpose. Reorder with ↑↓, edit with ✎, remove with ✕.
3Play it
Full screen, one problem at a time. Teaching notes start hidden so nothing on the board gives the strategy away — press N or the notes button when you want them. Type what students say into the line under each problem; the model is how their strategy becomes visible to the rest of the class.
4Save & share
Nothing saves on its own. The whole string — problems, notes, closing question — packs into one code you can paste in a doc or send to a colleague.